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		<title>Music Monsters - new forum posts</title>
		<link>http://midi.wikidot.com/forum/start</link>
		<description>Posts in forums of the site &quot;Music Monsters&quot; - A Mystical, Magical, Musical Adventure! :)</description>
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				<guid>http://midi.wikidot.com/forum/t-7907#post-18380</guid>
				<title>Multi line text</title>
				<link>http://midi.wikidot.com/forum/t-7907/multi-line-text#post-18380</link>
				<description></description>
				<pubDate>Thu, 19 Apr 2007 03:24:25 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey guys,</p> <p>I made a multi line writer for outputting stuff to the screen. I tried to copy off God's code, but it unfortunately was pretty rough. God thinks readability is overrated. Anyways, it doesn't actually seem like that hard of a thing, and it isn't, except for one thing..</p> <p>The friggin newline character! aka: \n</p> <p>I can't figure out why, but it won't register these buggers. When it parses in the xml files, though, it seems to add in a bunch of \r and \n tags at every carriage return, which is weird that it'd do both… anyways, it sees the \r tags and does a carriage return, but it simply doesn't seem to see the \n character anywhere. I actually added a case statement to alert me if it saw them, but I've gotten nothing.</p> <p>And yet, because the \n chars are there, they're mucking up the output from the writer. There may be another error (some off by 1 thing) that I can fix, but until I can get rid of these phantom \n chars, it's too hard to figure out. Any ideas?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7907/multi-line-text">Multi line text</a>
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				<guid>http://midi.wikidot.com/forum/t-7365#post-17012</guid>
				<title>Re: XML !</title>
				<link>http://midi.wikidot.com/forum/t-7365/xml#post-17012</link>
				<description></description>
				<pubDate>Tue, 10 Apr 2007 02:16:44 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Instead of having it maxed out, I would put it at level 4 (Since that will appear like it's maxed out but they will still get the joy of discovering that you can make your Zyk that extra level better and get the gold bar). That'll still give them plenty of exploration time and what not.</p> <p>And hey, can we make the Beta Zyk grey? Because White is kinda cool :-D</p> <p>It sounds like you've got a good plan pretty much figured out, so just trust your gut on that. I know we disagree on things but I think you've got a really good handle on how this should work ;).</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7365/xml">XML !</a>
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				<guid>http://midi.wikidot.com/forum/t-7365#post-16981</guid>
				<title>Re: XML !</title>
				<link>http://midi.wikidot.com/forum/t-7365/xml#post-16981</link>
				<description></description>
				<pubDate>Mon, 09 Apr 2007 18:05:42 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Well I'm still figuring out how exactly it will be formatted… I guess I can just not worry about schemas, as I'd have to bother Kevin to make one for everything, which would take away from his time on other things.</p> <p>On the other hand, do you want me to write the tutorials? Not saying that you can't do it, but did you have in mind what you're doing? The code for it kinda evolves with what you actually need to do in the tutorial, so I'll have to know what you want.</p> <p>For example, the idea for tutorial levels is that the player will have to max out an attribute (to demonstrate that trait specifically) before going onto the level. The other stuff will be hidden away. This is sorta your "beta Zyk" idea resurrected (actually, it IS your beta Zyk idea, period). There'll be a white Zyk that grows way faster than normal ones, but only in the given feature. Then the player enters a very short level with a single goal that is able to be reached by having that single maxed out trait. Thus we are showing both the way to increase a trait, as well as showing its in game effect.</p> <p>The tutorial text pages (I guess you've seen them at this point) will pop up on entering the tutorial level, and the user should be able to bring them back up if they want (via a new button that I'll add). The final page for each tutorial will likely be something like "I've added notes on this subject to your memo file!" or suchlike. They then can access the similar info to what's given in the tutorial in their memos, which, as we've figured, will be stuff on how to raise attributes in the lab, what each attribute means, etc.</p> <p>As far as triggering memos in the game game, I"ll leave that up to the guys who are working on that half of the game.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7365/xml">XML !</a>
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				<guid>http://midi.wikidot.com/forum/t-7365#post-16971</guid>
				<title>XML !</title>
				<link>http://midi.wikidot.com/forum/t-7365/xml#post-16971</link>
				<description></description>
				<pubDate>Mon, 09 Apr 2007 15:29:32 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>If you give me an XML layout for anything I can start filling it in (For instance all the tutorial stuff, memo stuff, things the head is going to say when you mouse over locations….)</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7365/xml">XML !</a>
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				<guid>http://midi.wikidot.com/forum/t-7342#post-16942</guid>
				<title>Zyk transformation bug</title>
				<link>http://midi.wikidot.com/forum/t-7342/zyk-transformation-bug#post-16942</link>
				<description></description>
				<pubDate>Mon, 09 Apr 2007 05:17:08 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello hello,</p> <p>If you've been in the music lab or the zykatorium (that's my spelling and I'm sticking to it!), you may have noticed that the zyk doesn't really transform correctly. Mostly, it's because the UpdateTransforms method seems to like working with the incremental changes that are handed each game cycle in the lab or zykatorium. However, I'm not sure how to modify the Zyk model from the original attribute input. So, for example, even though I hand a totally maxed out Zyk in, it looks like a pip-squeak in the lab because it doesn't update the model. It does once you enter the level, but I can't seem to figure out how to achieve this transform for the TestZyk. Gordon, can you help me out here? Thanks!</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7342/zyk-transformation-bug">Zyk transformation bug</a>
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				<guid>http://midi.wikidot.com/forum/t-5439#post-16813</guid>
				<title>Re: NoSuitableGraphicsDeviceException</title>
				<link>http://midi.wikidot.com/forum/t-5439/nosuitablegraphicsdeviceexception#post-16813</link>
				<description></description>
				<pubDate>Sat, 07 Apr 2007 15:17:55 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>ok I've installed the february directx… that might help.</p> <p>I've noticed that shifting screen resolution usually clears up this problem, so whenever I get it now I just flick down my resolution, then shift it back up, and it's been fine then every time so far. The PreferMultiSampling property has to be true, apparently, since our game gives a bunch of errors that I have no intention of working through right now if it's false :).</p> <p>Thanks for the tip, though! My searches for answers online must have been oddly misplaced (wrong forum, I guess….).</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5439/nosuitablegraphicsdeviceexception">NoSuitableGraphicsDeviceException</a>
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				<guid>http://midi.wikidot.com/forum/t-7283#post-16812</guid>
				<title>Re: Preference for folders?</title>
				<link>http://midi.wikidot.com/forum/t-7283/preference-for-folders#post-16812</link>
				<description></description>
				<pubDate>Sat, 07 Apr 2007 15:07:49 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>hmm… then again, just lemme figure it out when I import sounds. Maybe it'll be better to order it by game part instead (main menu, lab, level, etc).</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7283/preference-for-folders">Preference for folders?</a>
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				<guid>http://midi.wikidot.com/forum/t-7283#post-16807</guid>
				<title>Re: Preference for folders?</title>
				<link>http://midi.wikidot.com/forum/t-7283/preference-for-folders#post-16807</link>
				<description></description>
				<pubDate>Sat, 07 Apr 2007 13:51:00 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>So have each animal/creature/items with its own subfolder?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7283/preference-for-folders">Preference for folders?</a>
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				<guid>http://midi.wikidot.com/forum/t-5439#post-16806</guid>
				<title>Re: NoSuitableGraphicsDeviceException</title>
				<link>http://midi.wikidot.com/forum/t-5439/nosuitablegraphicsdeviceexception#post-16806</link>
				<description></description>
				<pubDate>Sat, 07 Apr 2007 13:32:04 +0000</pubDate>
				<wikidot:authorName>Kevinoid</wikidot:authorName>				<wikidot:authorUserId>8278</wikidot:authorUserId>				<content:encoded>
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						 <p>There is a <a href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=682322&amp;SiteID=1">thread about this on the MSDN forums</a> with a few suggestions for how to work around it. Looks like the easiest thing to try would be to set graphics.PreferMultiSampling to false (the version they are referring to in the posts allows you to explicitly disable multi-sampling, but it looks like they took that feature out…). Also, do you have a recent version of DirectX installed?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5439/nosuitablegraphicsdeviceexception">NoSuitableGraphicsDeviceException</a>
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				<guid>http://midi.wikidot.com/forum/t-7283#post-16785</guid>
				<title>Re: Preference for folders?</title>
				<link>http://midi.wikidot.com/forum/t-7283/preference-for-folders#post-16785</link>
				<description></description>
				<pubDate>Sat, 07 Apr 2007 05:06:17 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>seeing as you already did, I don't see why not… though it'd help if they're organized hierarchically (then again, as I unfortunately just revealed to you, it'd also be better if they were WAV format………………..)</p> <p>Blah.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7283/preference-for-folders">Preference for folders?</a>
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				<guid>http://midi.wikidot.com/forum/t-7200#post-16784</guid>
				<title>Re: svn weirdness</title>
				<link>http://midi.wikidot.com/forum/t-7200/svn-weirdness#post-16784</link>
				<description></description>
				<pubDate>Sat, 07 Apr 2007 04:55:14 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Yeah sorry about that… funny though that it notes the difference… windows itself is usually pretty lax about capital vs lowercase.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7200/svn-weirdness">svn weirdness</a>
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				<guid>http://midi.wikidot.com/forum/t-7283#post-16765</guid>
				<title>Preference for folders?</title>
				<link>http://midi.wikidot.com/forum/t-7283/preference-for-folders#post-16765</link>
				<description></description>
				<pubDate>Sat, 07 Apr 2007 02:10:03 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Is it cool if I just put the sounds in the content folder?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7283/preference-for-folders">Preference for folders?</a>
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				<guid>http://midi.wikidot.com/forum/t-7200#post-16666</guid>
				<title>Re: svn weirdness</title>
				<link>http://midi.wikidot.com/forum/t-7200/svn-weirdness#post-16666</link>
				<description></description>
				<pubDate>Fri, 06 Apr 2007 13:16:05 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Haha this totally killed my SVN for like hours :-(</p> <p>It was because you had a .png and a .PNG</p> <p>I love the filler art by the way &gt;:O Haha.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7200/svn-weirdness">svn weirdness</a>
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				<guid>http://midi.wikidot.com/forum/t-7210#post-16623</guid>
				<title>Thumbs.db</title>
				<link>http://midi.wikidot.com/forum/t-7210/thumbs-db#post-16623</link>
				<description></description>
				<pubDate>Fri, 06 Apr 2007 01:46:18 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Blah… I'm a perpetrator of thumbs.db on svn… but thing is, I don't actutally see the thumbs.db file in my explorer windows… isn't it a hidden file that should be shown if you have hidden files viewable? I'm a bit puzzled by this, since I would like to find it and remove from svn… any suggestions?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7210/thumbs-db">Thumbs.db</a>
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				<guid>http://midi.wikidot.com/forum/t-7200#post-16589</guid>
				<title>svn weirdness</title>
				<link>http://midi.wikidot.com/forum/t-7200/svn-weirdness#post-16589</link>
				<description></description>
				<pubDate>Thu, 05 Apr 2007 21:42:37 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>hey, just wanted to alert you guys that I think I've confused svn a bit while trying to load in a new background file for the main menu… tell me if you experience trouble.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7200/svn-weirdness">svn weirdness</a>
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				<guid>http://midi.wikidot.com/forum/t-7198#post-16571</guid>
				<title>Required UI for music lab</title>
				<link>http://midi.wikidot.com/forum/t-7198/required-ui-for-music-lab#post-16571</link>
				<description></description>
				<pubDate>Thu, 05 Apr 2007 19:25:46 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, Chelsea, here's what I need for the music lab. Now, if I'm forgetting something, PLEASE add it to, as it's easy to forget small things (btw… don't freak out at the size… a lot of it is notes or different states of same interface button):</p> <ul> <li>Main lab console image (for the "computer that you're working at" that everything goes on) <ul> <li>Should not take up over 1/4 to 1/3 vertically of screen… sorta like what is used now for temp console</li> </ul> </li> <li>Keyboard <ul> <li>I envisioned a keyboard "computer screen" this fits the glowy hilights on the keys, but the one you have now is more physical. Your call as to what you want.</li> <li>It will probably be easier to hilight in the image itself which keys are "pressable", so can you do a major/minor version, kinda like on the site, at least with two separate images?</li> <li>Hilight "patch" that appears on a key while it is pressed. Again, you call here, but just some thing to put on top of a pressable key when it's down, so you'll have not just the regular pressable hilight, but an actual "'pressed" hilight on top. Does that make sense to you?</li> </ul> </li> <li>Menu button: again, as you see fit to put it in, whether you want it separate from the console, or integrated somehow</li> <li>Menu interface screen/image <ul> <li>Back to lab button (Zyk loses traits from lab, so we'll have confirmation box for this too)</li> <li>Actually, that's all I can think of for the menu right now… so maybe the back to lab will just become part of the console? Maybe, unless you can think of more needed menu items needed?</li> </ul> </li> <li>Start playing button <ul> <li>Normal state</li> <li>Mouse hover state</li> <li>Pressed state</li> <li>Disabled state (grayed out/light off/whatever)</li> </ul> </li> <li>Stop playing button <ul> <li>Normal state</li> <li>mouse hover state</li> <li>pressed state</li> <li>disabled state (grayed out/light off/whatever)</li> </ul> </li> <li>Clear song button (if they want to retry the sequence. we're allowing that, right?). Once they clear input, the start playing button is enabled again. This prevents their accidentally pressing the (probably) larger big green start input button by accident. <ul> <li>Normal state</li> <li>mouse hover state</li> <li>pressed state</li> <li>disabled state (grayed out/light off/whatever)</li> </ul> </li> <li>Button for accepting the song and attributes and moving onto the level <ul> <li>right hand side of screen somewhere on the console?</li> <li>i guess maybe "Accept Changes" or something, maybe blue? your call. Whatever seems to make sense to you as "I'm done playing… now let's use those changes and go onto the level"</li> <li>Normal state</li> <li>mouse hover state</li> <li>pressed state</li> <li>disabled state (same as others)</li> </ul> </li> <li>Change theme button: Brings up a special mini console where player can put in a new theme for the Zyk. remember that playing the theme is now the new patterns, since those didn't really work out… so your Zyk will have his theme that you can change, and playing it in the actual song increases your toughness. The theme input is timed… maybe like 5 seconds long?</li> <li>Change theme console <ul> <li>Start input button (can be miniversion of main start song)</li> <li>Playback button (to hear the theme after they play it to be sure they like it)</li> <li>Accept new theme button</li> <li>Cancel button (keeps old theme)</li> <li>All buttons with normal, hover, pressed, disabled state like other buttons</li> </ul> </li> <li>Access to memos button(maybe just like a random tablet lying on console?) <ul> <li>normal, hover, pressed, disabled states like other buttons (though maybe this won't have disabled and will be always available)</li> </ul> </li> <li>Memos: Though I think Melissa is doing this interface…. right?</li> <li>Song progress bar: maybe just some sort of transparent glasslike reflection case for going over those green and red progress bars to make them seem less like a growing green rectangle and more like a scientific meter</li> <li>Space somewhere to indicate current tonality (major/minor) and key so they can understand why the core traits get a boost and why their zyk is a certain color (maybe this can go in the x-ray bg?).</li> </ul> <p>Ok, that's all I can think of now! Remember to not hesitate to add.</p> <p>Also, remember that every clickable button can have 4 states: normal for just when it's there, hover for when the mouse is over it, pressed for when the mouse is clicking it, and disabled for when it can't be clicked.</p> <p>I guess my vision of the lab was not that it would be a game UI, but rather an actually physical lab console, as though you were at the controls looking at this Zyk in the lab… if that's not how you see it, well… I'm at no liberty to stop you, since you're the artist :). Do it as you see it best. Just bear in mind that that was how I see it as I'm giving you the required art pieces.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7198/required-ui-for-music-lab">Required UI for music lab</a>
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				<guid>http://midi.wikidot.com/forum/t-7179#post-16523</guid>
				<title>CRASHED by the Tile</title>
				<link>http://midi.wikidot.com/forum/t-7179/crashed-by-the-tile#post-16523</link>
				<description></description>
				<pubDate>Thu, 05 Apr 2007 13:39:29 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, so in the latest version of the Tile.cs file, looks like we're getting all manner of crazy errors, like trying to do bad implicit casts and such. Are you guys aware of those, or is it just a problem on my computer? Looks like Kevin and Gordon were working on it a lot last night, so I guess I'll find out today in class. Thing is that I can't seem to update to a previous revision just to work on the Music Lab, because it will always give me that dreaded "NoSuitableGraphicsDevice" error…. *sigh*. Ah well. Hopefully we'll work this out in class today.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-7179/crashed-by-the-tile">CRASHED by the Tile</a>
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				<guid>http://midi.wikidot.com/forum/t-6035#post-16139</guid>
				<title>Re: LoaderLock is Poo</title>
				<link>http://midi.wikidot.com/forum/t-6035/loaderlock-is-poo#post-16139</link>
				<description></description>
				<pubDate>Tue, 03 Apr 2007 01:01:22 +0000</pubDate>
				<wikidot:authorName>Kevinoid</wikidot:authorName>				<wikidot:authorUserId>8278</wikidot:authorUserId>				<content:encoded>
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						 <p>OK, the problem with LoaderLock has now been identified. If you are being hit by this one, here is what you do:</p> <ol> <li>Open the project in Vis. Studio</li> <li>Click on "Exceptions…" in the Debug menu</li> <li>Under "Managed Debugging Assistants", uncheck Throws for LoaderLock</li> <li>Hit OK, and everything should now work (in theory)</li> </ol> <p>Post replies if this fails for anyone, and we can try something else.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-6035/loaderlock-is-poo">LoaderLock is Poo</a>
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				<guid>http://midi.wikidot.com/forum/t-6818#post-15720</guid>
				<title>Re: Drawing part of a Texture2D</title>
				<link>http://midi.wikidot.com/forum/t-6818/drawing-part-of-a-texture2d#post-15720</link>
				<description></description>
				<pubDate>Fri, 30 Mar 2007 11:44:50 +0000</pubDate>
				<wikidot:authorName>Kevinoid</wikidot:authorName>				<wikidot:authorUserId>8278</wikidot:authorUserId>				<content:encoded>
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						 <p>Not sure if you are talking about 2D or 3D drawing, but I will guess 2D. If it is 3D you may get more help from Gordon or Sasha. For 2D textures (drawn using a SpriteBatch), all you need to do is use one of the overloads of Draw() that takes a parameter for a source rectangle. See <a href="http://msdn2.microsoft.com/en-us/library/microsoft.xna.framework.graphics.spritebatch.draw.aspx">MSDN</a> for a list of the overloads (or use IntelliSense in XNA studio). By the way, there is an overview of some of the 2D stuff <a href="http://msdn2.microsoft.com/en-us/library/bb203919.aspx">here</a>, but it is not really detailed…</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-6818/drawing-part-of-a-texture2d">Drawing part of a Texture2D</a>
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				<guid>http://midi.wikidot.com/forum/t-6818#post-15677</guid>
				<title>Drawing part of a Texture2D</title>
				<link>http://midi.wikidot.com/forum/t-6818/drawing-part-of-a-texture2d#post-15677</link>
				<description></description>
				<pubDate>Fri, 30 Mar 2007 04:12:09 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Hmm… this shouldn't be so hard to figure out.</p> <p>Do any of you guys know how to draw just a part of an image, like what you would do to draw an animation where you just want to draw a small part of the whole texture?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-6818/drawing-part-of-a-texture2d">Drawing part of a Texture2D</a>
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				<guid>http://midi.wikidot.com/forum/t-6804#post-15627</guid>
				<title>Music Lab UI</title>
				<link>http://midi.wikidot.com/forum/t-6804/music-lab-ui#post-15627</link>
				<description></description>
				<pubDate>Thu, 29 Mar 2007 21:57:05 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Mind yourself, Ben… thou art a stranger in an unholy forum category that is absent of code!</p> <p>Seriously, though… I'm finding that the "console" style UI where the keyboard, zyk "growth" image, menu, and other stuff is getting kinda bulky and blah. So… I wanted to ask what ye artists think of this.</p> <p>Instead of having the zyk's growth picture on the console, it's on a screen BEHIND the zyk himself. If you don't know what it is yet, I'm envisioning it as kind a Zyk x-ray… sorta like the thing you'd see in some athletics lab. It shows the 8 growth areas for your zyk, segmenting the zyk skeleton into 6 parts for most of the traits, then 2 more boxes for size and transparency levels. As you play, the screen displays either "+" or "-" over its part to indicate whether it is growing or shrinking. And, when you reach a level for a trait, it indicates this with the expected pizzaz, then ticks up the level counter for that part of the Zyk.</p> <p>A picture is worth a thousand words, but unfortunately, I cna't really do that. Instead, you'll see the programmer art version with VERY little detail and most of what I just described missing in the game now.</p> <p>But I wanted to know if you guys think that works. I personally like it better than the image on the console, which feels "game-y" and not very "lab-y". I think this way is nice also because it keeps your visual focus in the center of the screen… on the zyk, and the attribute rises and falls on the "screen" in back of him.</p> <p>In any case, who would be up to making that image? :) That's the real question.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4059">MIDI Game Forums / Art</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-6804/music-lab-ui">Music Lab UI</a>
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				<guid>http://midi.wikidot.com/forum/t-6799#post-15615</guid>
				<title>Re: I think you underestimate the sneakiness, sir</title>
				<link>http://midi.wikidot.com/forum/t-6799/i-think-you-underestimate-the-sneakiness-sir#post-15615</link>
				<description></description>
				<pubDate>Thu, 29 Mar 2007 20:53:17 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Works for me :) Make them opposites. Heh, though it is pretty amusing….</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-6799/i-think-you-underestimate-the-sneakiness-sir">I think you underestimate the sneakiness, sir</a>
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				<guid>http://midi.wikidot.com/forum/t-6799#post-15607</guid>
				<title>I think you underestimate the sneakiness, sir</title>
				<link>http://midi.wikidot.com/forum/t-6799/i-think-you-underestimate-the-sneakiness-sir#post-15607</link>
				<description></description>
				<pubDate>Thu, 29 Mar 2007 20:00:09 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Here's something I'm coming across in balancing all the traits out: sneakiness and speed are opposites, yah? So, if I don't play anything, my sneakiness rises. Now, if I want my speed to go up, though, I not only have to play fast notes, I need to CONSTANTLY be playing them so that sneakiness doesn't rise and take away from my speed.</p> <p>This by itself is hilariously fun and awesome, as we've inadvertently forced the player to bang their keyboard very quickly and continously, which makes sense for speed.</p> <p>However, it leaves the slow style with long notes as not a very smart move. Would we want to modify sneakiness to be based not off the ratio of rests to notes as we have it now, but rather, being the opposite of speedy notes, on the average note length? In other words, speed is based on the inverse note length: short = more speed, but sneakiness would be based on note length itself: long = more sneakiness. Right now, silent = more sneaky.</p> <p>Or do we think it's fine as it is? Maybe it's not the worst thing to have slow notes be bad. But you'll just basically be choosing between fast and lots of notes, or slow and I guess, of the ones you do have, slow notes. Input?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-6799/i-think-you-underestimate-the-sneakiness-sir">I think you underestimate the sneakiness, sir</a>
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				<guid>http://midi.wikidot.com/forum/t-6718#post-15342</guid>
				<title>Woot we&#039;ve got speed!</title>
				<link>http://midi.wikidot.com/forum/t-6718/woot-we-ve-got-speed#post-15342</link>
				<description></description>
				<pubDate>Wed, 28 Mar 2007 16:06:45 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Wow, this place has been a ghost town lately… but anyways…</p> <p>Kevin/Gordon/Sascha… I'm not sure what you did, but the game game runs just fine on my computer now…probably also Chelsea's too then… silky smooth. Sascha said he thinks that it might have been that darn dice texture, but who knows. Point is, don't try to fix it, because it runs nicely now. Excellent stuff!</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-6718/woot-we-ve-got-speed">Woot we've got speed!</a>
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				<guid>http://midi.wikidot.com/forum/t-3995#post-15216</guid>
				<title>Re: Updates</title>
				<link>http://midi.wikidot.com/forum/t-3995/updates#post-15216</link>
				<description></description>
				<pubDate>Wed, 28 Mar 2007 00:30:26 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Created a guide to creating levels! It's under *gasp* "Levels"</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4061">MIDI Game Forums / Progress</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-3995/updates">Updates</a>
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				<guid>http://midi.wikidot.com/forum/t-6084#post-13584</guid>
				<title>Animation Heirarchy</title>
				<link>http://midi.wikidot.com/forum/t-6084/animation-heirarchy#post-13584</link>
				<description></description>
				<pubDate>Thu, 15 Mar 2007 17:34:47 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Animations:</p> <p><strong>ZYK</strong><br /> Walk/Run<br /> Jump/Fly<br /> Attack<br /> Swim<br /> Idle<br /> Fiercify<br /> ((((stop here and do 1st three enemies))))<br /> Bouncing/Grooving animation for Music Lab<br /> Irritated animation for Music Lab<br /> Shove (Successful and not)<br /> Fall<br /> Being Attacked<br /> Death</p> <p><strong>Iyabol</strong><br /> Bouncing<br /> Attacking<br /> Death</p> <p><strong>Upalok</strong><br /> Idle (just have eyes move back and forth)<br /> Attack<br /> Death</p> <p><strong>Nurran</strong><br /> Idle<br /> Spinning<br /> Death</p> <p><strong>Kinsin</strong><br /> Idle<br /> Death</p> <p><strong>Slohta</strong><br /> Idle (or just you know the model)<br /> Death</p> <p><strong>Sulger</strong><br /> Idle<br /> Run/Bash<br /> Fall over/dizzy/out of it.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4059">MIDI Game Forums / Art</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-6084/animation-heirarchy">Animation Heirarchy</a>
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				<guid>http://midi.wikidot.com/forum/t-6035#post-13463</guid>
				<title>LoaderLock is Poo</title>
				<link>http://midi.wikidot.com/forum/t-6035/loaderlock-is-poo#post-13463</link>
				<description></description>
				<pubDate>Thu, 15 Mar 2007 01:18:36 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>See thread title.</p> <p>Everytime I press a key in the musiclab I get this LoaderLock error and it hangs. :(</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-6035/loaderlock-is-poo">LoaderLock is Poo</a>
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				<guid>http://midi.wikidot.com/forum/t-5947#post-13393</guid>
				<title>Re: SVN problems</title>
				<link>http://midi.wikidot.com/forum/t-5947/svn-problems#post-13393</link>
				<description></description>
				<pubDate>Wed, 14 Mar 2007 12:33:26 +0000</pubDate>
				<wikidot:authorName>Kevinoid</wikidot:authorName>				<wikidot:authorUserId>8278</wikidot:authorUserId>				<content:encoded>
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						 <p>Sorry about the "file already exists" conflicts that are popping up. The problem is that some autogenerated files were removed (by me) then re-added (also by me, to accommodate the level files that live within the autogenerated directories) and if you have stuff that exists and is not under version control (e.g. some of the autogenerated files were not ever in SVN) then it will not allow you to checkout a directory on top of an already existing one. If you run into this sort of problem, the easiest thing to do is to just delete the directory in question and run update (copy out your changes if you have any, of course), which will then give you the most recent version from the repository.</p> <p>I'm not sure what you are talking about with the infinite "Complete" loops. Could you clarify a bit here?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5947/svn-problems">SVN problems</a>
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				<guid>http://midi.wikidot.com/forum/t-5947#post-13237</guid>
				<title>SVN problems</title>
				<link>http://midi.wikidot.com/forum/t-5947/svn-problems#post-13237</link>
				<description></description>
				<pubDate>Tue, 13 Mar 2007 12:52:22 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>So is SVN getting into infinite "Complete" loops and claiming that you can't add the bin folder from the MusicMonstersEditor even though you didn't add it and generally being weird and blowing up for anybody else?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5947/svn-problems">SVN problems</a>
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				<guid>http://midi.wikidot.com/forum/t-5854#post-13051</guid>
				<title>Missing rock_tex</title>
				<link>http://midi.wikidot.com/forum/t-5854/missing-rock-tex#post-13051</link>
				<description></description>
				<pubDate>Sun, 11 Mar 2007 13:17:47 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Just a note to I think Gordon… the rock_tex file… whatever it is… seems to be missing from the project.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5854/missing-rock-tex">Missing rock_tex</a>
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				<guid>http://midi.wikidot.com/forum/t-5727#post-12993</guid>
				<title>Re: One note at a time?</title>
				<link>http://midi.wikidot.com/forum/t-5727/one-note-at-a-time#post-12993</link>
				<description></description>
				<pubDate>Sat, 10 Mar 2007 16:52:32 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm not totally disregarding them. But if mtvU accepts, I would think that we are first and foremost developing the game for a very broad audience that we will never see. Our goal is to create a game that is accessible to thousands of people, and it's likely they won't have the hardware such as a MIDI keyboard. So while yes I do want MIDI keyboard input, I'd rather have a perfected computer keyboard input rather than two half-baked inputs or a solely MIDI keyboard input if we are accepted. That's why I'm saying that computer keyboard input seems to be key for now, until we know if we're accepted.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5727/one-note-at-a-time">One note at a time?</a>
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				<guid>http://midi.wikidot.com/forum/t-3995#post-12982</guid>
				<title>Re: Updates</title>
				<link>http://midi.wikidot.com/forum/t-3995/updates#post-12982</link>
				<description></description>
				<pubDate>Sat, 10 Mar 2007 14:31:39 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Changed the control scheme. See main page.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4061">MIDI Game Forums / Progress</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-3995/updates">Updates</a>
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				<guid>http://midi.wikidot.com/forum/t-5727#post-12957</guid>
				<title>Re: One note at a time?</title>
				<link>http://midi.wikidot.com/forum/t-5727/one-note-at-a-time#post-12957</link>
				<description></description>
				<pubDate>Sat, 10 Mar 2007 04:14:12 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Why will they be secondary if MTVU accepts us? I'd think that if MTVU accepts they'd still be just as important. I mean, either way we're going to be presenting at showcase. So don't totally disregard them quite yet ;)</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5727/one-note-at-a-time">One note at a time?</a>
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				<guid>http://midi.wikidot.com/forum/t-5702#post-12956</guid>
				<title>Re: Chord hotkeys</title>
				<link>http://midi.wikidot.com/forum/t-5702/chord-hotkeys#post-12956</link>
				<description></description>
				<pubDate>Sat, 10 Mar 2007 03:54:19 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Yeah, the half steps aren't set. It depends on the tonic.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5702/chord-hotkeys">Chord hotkeys</a>
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				<guid>http://midi.wikidot.com/forum/t-5702#post-12934</guid>
				<title>Re: Chord hotkeys</title>
				<link>http://midi.wikidot.com/forum/t-5702/chord-hotkeys#post-12934</link>
				<description></description>
				<pubDate>Fri, 09 Mar 2007 17:49:34 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>That last part does make some sense, but another question…</p> <p>So essentially the chords are set to play "in key" notes that are two "in key" notes apart, am I correct? As in, the three chord notes are not a fixed value of half steps apart, but instead their separation varies with the "base note" (does the word tonic apply here?). Kinda matters as I guess if they're based only on in key notes, the separation in half steps has to be coded for each chord as it will change for each key and tonality (major/minor). Not a huge deal, but just want it right for the prototype. Let me know then.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5702/chord-hotkeys">Chord hotkeys</a>
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				<guid>http://midi.wikidot.com/forum/t-5727#post-12933</guid>
				<title>Re: One note at a time?</title>
				<link>http://midi.wikidot.com/forum/t-5727/one-note-at-a-time#post-12933</link>
				<description></description>
				<pubDate>Fri, 09 Mar 2007 17:43:32 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Oh excellent stuff… I thought you'd disagree as it's again limiting your musical input.</p> <p>I'm still wondering about MIDI keyboards… I'm hesitant to throw my energy into them because they will be secondary if mtvU accepts us, and plus I'm sure it'll be lots of fun to figure out how to say "no don't go to the MIDI out or anything… allow my program to read the incoming MIDI port data and I'll say what goes to the MIDI out". I think it will be doable, but it's a lot of effort that takes away from the main game itself…</p> <p>But if we can interface with a MIDI keyboard, then it will be just the same as interfacing with the computer keyboard… we select what goes out and when, as opposed to just some other MIDI manager doing it for us.</p> <p>Essentially, for now, since this is "technical prototype", I'm going to be trying to prove that we can have pattern recognition in our music, period, and figuring out how it fits into the MIDI keyboard is… well, can you say "summer work!"? And I'm not just saying that to say it won't happen… if this game turns out nicely I'd love to submit it to IGF as it's definitely a turn for the different, and I want it as feature complete as possible for that.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5727/one-note-at-a-time">One note at a time?</a>
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				<guid>http://midi.wikidot.com/forum/t-5746#post-12871</guid>
				<title>Re: PreferMultiSampling</title>
				<link>http://midi.wikidot.com/forum/t-5746/prefermultisampling#post-12871</link>
				<description></description>
				<pubDate>Fri, 09 Mar 2007 03:51:04 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>AHA!</p> <p>Whatever it is, iTunes seems to be part of the problem. A lot of trial and error seems to suggest that XNA and iTunes don't play nice with resources somehow or another… so just a suggestion to anybody else who is having this problem is to close itunes and c# express, then reopen just C#. It may solve the problem.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5746/prefermultisampling">PreferMultiSampling</a>
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				<guid>http://midi.wikidot.com/forum/t-5702#post-12867</guid>
				<title>Re: Chord hotkeys</title>
				<link>http://midi.wikidot.com/forum/t-5702/chord-hotkeys#post-12867</link>
				<description></description>
				<pubDate>Fri, 09 Mar 2007 02:12:41 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>So you're looking at the keyboard and the "base" note (tonic) is located at S. Going from that, here's what the chords are:</p> <p>I - SFH<br /> iii - FHK<br /> IV - GJL<br /> V - HK:<br /> vi - JL"<br /> I - L"? &lt;—- the question mark is whatever would come next.</p> <p>:)</p> <p>I also think, if we want to go all out, that Z held down should be first inversion and X should be second inversion. But that's sort of a pain.</p> <p>So if someone held down Z and played C they would get this:</p> <p>Z+I - FHL (It's the same set of notes, it just changes which one is the base)<br /> X+I - HL"</p> <p>A first inversion has a "root" (technical term) note that is the middle note of its equivalent regular chord. So instead of SFH it would start on F, hence FHL. Etc. Do you sort of see where that's coming from?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5702/chord-hotkeys">Chord hotkeys</a>
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				<guid>http://midi.wikidot.com/forum/t-5727#post-12865</guid>
				<title>Re: One note at a time?</title>
				<link>http://midi.wikidot.com/forum/t-5727/one-note-at-a-time#post-12865</link>
				<description></description>
				<pubDate>Fri, 09 Mar 2007 02:07:44 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>I'd definitely support this, as long as they are able to play a note and a chord at the same time :) I don't think that it will be detrimental to what we're planning on doing.</p> <p>The only issue to keep in mind is how this will work with a MIDI keyboard.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5727/one-note-at-a-time">One note at a time?</a>
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				<guid>http://midi.wikidot.com/forum/t-5746#post-12861</guid>
				<title>PreferMultiSampling</title>
				<link>http://midi.wikidot.com/forum/t-5746/prefermultisampling#post-12861</link>
				<description></description>
				<pubDate>Fri, 09 Mar 2007 01:23:05 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>So I've figured that the graphics.PreferMultiSampling option set to true in the start of the game is what is making the game sometimes run, sometimes bug out when I run it. Just wondering… is it for anti aliasing like I think it is, or something else, and why won't our game run without it? I can comment it out and the game runs ok for a bit, but when trying to play a note in the lab or moving in the "game game", the game crashes and gives me thus:</p> <p><em>LoaderLock Detected:<br /> Attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image initialization function since doing so can cause the application to hang.</em></p> <p>Since the bug for whatever reason seems to be occurring more often that I can't run the game at all and must just keep trying again and again until it does run with PreferMultiSampling set to true, this is kinda a bit of a problem… is it happening to anybody else?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5746/prefermultisampling">PreferMultiSampling</a>
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				<guid>http://midi.wikidot.com/forum/t-5727#post-12830</guid>
				<title>One note at a time?</title>
				<link>http://midi.wikidot.com/forum/t-5727/one-note-at-a-time#post-12830</link>
				<description></description>
				<pubDate>Thu, 08 Mar 2007 20:37:39 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, so here's a somewhat radical suggestion that you may or may not like.</p> <p>Basically, I think it might be a good idea if we make the input restricted to ONE note per note spot at this time. This of course does not apply to chords, which would still be three, but both gameplay and code-wise, I think saying that you can play one chord and 1 note at a time seems right… it restricts the user, yes, and I hope to eventually be able to turn off this restriction, but it does so at the benefit of having a more direct interplay between playing and Zyk transformation. When there is only 1 note per spot, then the player knows exactly what is occurring and why. With multiple, she is unsure of what effects are being applied for each note that she inputs. Additionally, pattern recognition might be a bit of a nightmare with more than one, as is interval recognition to a lesser extent.</p> <p>Additionally, as I observed Chelsea and others play, it seems that we want two pieces: chords and melody. Melody can be a single note at a time. More than that and you're incorporating harmony or other factors in, but what we want to do is analyze their MELODY playing. So if we allow only one note at a time (btw… I'm still not sure if that means one note on at a time or one note starting on at a time), we are forcing the player to create a melody and experiment with the melody and not just pressing keys.</p> <p>On the other hand, maybe this is just my opinion. I'm interested in letting the average person play, and be able to see how what their playing changes the game. I feel that as you allow more complex music, the relationship between keyboard input and Zyk attributes grows a bit foggy and they may be left wondering what it is that they're doing wrong.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5727/one-note-at-a-time">One note at a time?</a>
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				<guid>http://midi.wikidot.com/forum/t-5702#post-12751</guid>
				<title>Chord hotkeys</title>
				<link>http://midi.wikidot.com/forum/t-5702/chord-hotkeys#post-12751</link>
				<description></description>
				<pubDate>Thu, 08 Mar 2007 14:33:06 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, so just wondering… we've got that cool pretty glowy mockup image now for the keyboard input (it gloooooooooooooooows)</p> <p>So what exactly do the roman numerals on the chord hotkeys mean? Distance from the tonic? Something else?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5702/chord-hotkeys">Chord hotkeys</a>
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				<guid>http://midi.wikidot.com/forum/t-3995#post-12299</guid>
				<title>Re: Updates</title>
				<link>http://midi.wikidot.com/forum/t-3995/updates#post-12299</link>
				<description></description>
				<pubDate>Mon, 05 Mar 2007 16:48:59 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Updating the mockups and the main page just with some general controls information.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4061">MIDI Game Forums / Progress</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-3995/updates">Updates</a>
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				<guid>http://midi.wikidot.com/forum/t-5440#post-12136</guid>
				<title>Re: Out of key notes</title>
				<link>http://midi.wikidot.com/forum/t-5440/out-of-key-notes#post-12136</link>
				<description></description>
				<pubDate>Sun, 04 Mar 2007 02:05:57 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Okay, so in selecting key, what you're doing is you're selecting one of 12 subsets of notes. When you're selecting major or minor, you're selecting which note in that subset you've chosen you're going to place in the tonic positions (S and L on the comboard).</p> <p>We're NOT doing it so that you select "C" and then decide if you want C major or C minor, we're doing it so that you select "C,D,E,F,G,A,B" and then you decide if you want to start on "C" or if you want to start on "A". What I'd do is just activate or deactivate the subset of keys in the qwerty row you need to and work from that. The qwerty row will always be "C#,D#,F#,G#,A#" and you just put them wherever you have to put them. If they want major, you put them at ERYUI, if they choose minor, you put them at (ugh, thinking), ETYIO.</p> <p>Did that make _any_ sense?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5440/out-of-key-notes">Out of key notes</a>
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				<guid>http://midi.wikidot.com/forum/t-5432#post-12135</guid>
				<title>Re: Note interval</title>
				<link>http://midi.wikidot.com/forum/t-5432/note-interval#post-12135</link>
				<description></description>
				<pubDate>Sun, 04 Mar 2007 01:53:50 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Sequentially :)</p> <p>Okay, so musically the thing I want to do is called tracking voices, I don't know how feasible that is when it comes to code though. Basically the highest note would go to the highest note, the lowest to the lowest, the one in th emiddle to the one in the middle. If you had one note and then two notes, you'd take one interval (to nearest), if you had two notes to three notes, you'd take two intervals (high to high, low to low), if you had three notes, you'd take three intervals, etc. Does that clarify at all?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5432/note-interval">Note interval</a>
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				<guid>http://midi.wikidot.com/forum/t-5440#post-12125</guid>
				<title>Out of key notes</title>
				<link>http://midi.wikidot.com/forum/t-5440/out-of-key-notes#post-12125</link>
				<description></description>
				<pubDate>Sat, 03 Mar 2007 21:47:48 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Yay another design issue!</p> <p>This one basically is input related. We have the current keyboard input as just the middle row of keys. The notes they actually play depends on your key and tonality (major/minor). While the actual key doesn't particularly matter here, as any notes can be transposed based on a base note easily, the difficulty for implementing the "out of key" keyboard keys (this is getting confusing…) is that they can work logically for major or minor, but not both. Because the tonality changes the actual steps from one middle row key to the next middle row key, we can't logically place the fierce, out of key keys in the above row (the "qwerty" row). Think about it… we can't have a direct "black key" correspondence if we have minor keys, since minor keys use the black keys… so what does that make the out of key part then? So basically, we've gotta figure how to make major/minor keyboard mapping work nicely with out of key keyboard mapping.</p> <p>on another note, there has to be a synonym for "key" in the sense of those little plastic things you click on your computer. The word "overloading" driving me nuts :)</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5440/out-of-key-notes">Out of key notes</a>
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				<guid>http://midi.wikidot.com/forum/t-5439#post-12124</guid>
				<title>NoSuitableGraphicsDeviceException</title>
				<link>http://midi.wikidot.com/forum/t-5439/nosuitablegraphicsdeviceexception#post-12124</link>
				<description></description>
				<pubDate>Sat, 03 Mar 2007 21:24:19 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm often getting this error when trying to debug. The debugger simply hilightes the "game.Run()" line in Program.cs file and says "Unable to create the graphics device."</p> <p>If I close VS and start it up again, this often helps, though the problem seems to be coming back more often now.</p> <p>Would anybody know what changed to cause this?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5439/nosuitablegraphicsdeviceexception">NoSuitableGraphicsDeviceException</a>
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				<guid>http://midi.wikidot.com/forum/t-5432#post-12114</guid>
				<title>Note interval</title>
				<link>http://midi.wikidot.com/forum/t-5432/note-interval#post-12114</link>
				<description></description>
				<pubDate>Sat, 03 Mar 2007 18:02:10 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey again… man been awhile since I last posted.</p> <p>Question I have is what exactly the note interval is. When we say note interval, are we talking about the difference in pitch between notes in sequence, or notes played at the same time? Aka… are we testing for differences between notes played simultaneously, in the same note spot, or notes played one after the other? I thought it was sequential, notes played one after the other, but I may be wrong.</p> <p>Additionally, how are we handling multiple notes? It is obvious what to do when there is 1 note played at a time, so that there/ is only one interval. However, what do we do when we have multiple notes? Do we take the largest interval between any two notes? The smallest? An average of the interval between each and every notes (as in, if there are 3 notes per spot, you'll have 9 note intervals to average, with each of the 3 earlier notes paired once with each of the 3 later? Or maybe try our best to pair up the closest notes or farthest notes between each spot and use those averages? Bit of a tizzy, I'll admit.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5432/note-interval">Note interval</a>
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				<guid>http://midi.wikidot.com/forum/t-5291#post-11745</guid>
				<title>issues with color</title>
				<link>http://midi.wikidot.com/forum/t-5291/issues-with-color#post-11745</link>
				<description></description>
				<pubDate>Thu, 01 Mar 2007 00:25:13 +0000</pubDate>
				<wikidot:authorName>SaschaAdler</wikidot:authorName>				<wikidot:authorUserId>1552</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey all,</p> <p>I think the codebase needs a bit of tweaking with regards to the how Zyk color is handled in the ZykAttributes class. Apart from the fact that there need to be more colors than are listed, I am confused as to the purpose of the "darkColor" flag. As far as I understand it, the Zyk will have a lighter color if a major key is used, and a darker color if the minor key is used, so why is there a flag instead of a more complex system?</p> <p>-Sascha</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-5291/issues-with-color">issues with color</a>
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				<guid>http://midi.wikidot.com/forum/t-4605#post-11680</guid>
				<title>Re: Modeling</title>
				<link>http://midi.wikidot.com/forum/t-4605/modeling#post-11680</link>
				<description></description>
				<pubDate>Wed, 28 Feb 2007 17:31:41 +0000</pubDate>
				<wikidot:authorName>goro36</wikidot:authorName>				<wikidot:authorUserId>1575</wikidot:authorUserId>				<content:encoded>
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						 <p>I think the guy woth the animation library did an update so it might work for us now. Sasha or robert or womeone might want to check this out I hope toget to it later tonight.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4605/modeling">Modeling</a>
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				<guid>http://midi.wikidot.com/forum/t-4095#post-11551</guid>
				<title>Re: Notes + Updates</title>
				<link>http://midi.wikidot.com/forum/t-4095/notes-updates#post-11551</link>
				<description></description>
				<pubDate>Tue, 27 Feb 2007 23:04:33 +0000</pubDate>
				<wikidot:authorName>melkatsa</wikidot:authorName>				<wikidot:authorUserId>1559</wikidot:authorUserId>				<content:encoded>
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						 <p>oops, i put them on a new page before reading this. hehe. alrighty, i'll move them to the creatures page =)</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4059">MIDI Game Forums / Art</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4095/notes-updates">Notes + Updates</a>
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				<guid>http://midi.wikidot.com/forum/t-4605#post-11484</guid>
				<title>Re: Modeling</title>
				<link>http://midi.wikidot.com/forum/t-4605/modeling#post-11484</link>
				<description></description>
				<pubDate>Tue, 27 Feb 2007 14:46:39 +0000</pubDate>
				<wikidot:authorName>goro36</wikidot:authorName>				<wikidot:authorUserId>1575</wikidot:authorUserId>				<content:encoded>
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						 <p>The music lab now shows the test Zyk model that Robert made.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4058">MIDI Game Forums / Programming</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4605/modeling">Modeling</a>
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				<guid>http://midi.wikidot.com/forum/t-4095#post-11281</guid>
				<title>Re: Notes + Updates</title>
				<link>http://midi.wikidot.com/forum/t-4095/notes-updates#post-11281</link>
				<description></description>
				<pubDate>Sun, 25 Feb 2007 21:13:23 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey Melissa, can you put the finalized pictures of all the enemies underneath their description in the "Creatures" section of the Wiki?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4059">MIDI Game Forums / Art</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4095/notes-updates">Notes + Updates</a>
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				<guid>http://midi.wikidot.com/forum/t-4990#post-11200</guid>
				<title>Re: Where is &quot;PlainWhite&quot; ?</title>
				<link>http://midi.wikidot.com/forum/t-4990/where-is-plainwhite#post-11200</link>
				<description></description>
				<pubDate>Sat, 24 Feb 2007 18:17:45 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>sorry that was my bad… forgot to add the image file… it's there now.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4990/where-is-plainwhite">Where is &quot;PlainWhite&quot; ?</a>
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				<guid>http://midi.wikidot.com/forum/t-4990#post-11147</guid>
				<title>Where is &quot;PlainWhite&quot; ?</title>
				<link>http://midi.wikidot.com/forum/t-4990/where-is-plainwhite#post-11147</link>
				<description></description>
				<pubDate>Fri, 23 Feb 2007 22:48:04 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>My build is brokey because there is no "PlainWhite" in the image file????</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4060">MIDI Game Forums / Bugs!!!</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4990/where-is-plainwhite">Where is &quot;PlainWhite&quot; ?</a>
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				<guid>http://midi.wikidot.com/forum/t-4967#post-11119</guid>
				<title>Re: Chord recognition</title>
				<link>http://midi.wikidot.com/forum/t-4967/chord-recognition#post-11119</link>
				<description></description>
				<pubDate>Fri, 23 Feb 2007 17:52:52 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>yeah we do have them… and I just did a very basic implementation with them this morning… but what if they just play a chord with the keys? It would seem kinda funny if they actually played it themselves, but we didn't acknowledge it… or would it? I mean, how many chords are possible that we'd want to put in? Do we want chords only in by pressing a "chord" button, or do we also want to allow for their actually playing them on the regular keys?</p> <p>Let me know then… also, I currently have chord notes counting towards the final note count, which is funny since every chord you play contributes 3 notes but only 1 chord :) I can change that then if we don't want chord notes to count towards the note sum.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4967/chord-recognition">Chord recognition</a>
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				<guid>http://midi.wikidot.com/forum/t-4967#post-11111</guid>
				<title>Re: Chord recognition</title>
				<link>http://midi.wikidot.com/forum/t-4967/chord-recognition#post-11111</link>
				<description></description>
				<pubDate>Fri, 23 Feb 2007 16:55:33 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>I thought we were using chord hotkeys?</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4967/chord-recognition">Chord recognition</a>
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				<guid>http://midi.wikidot.com/forum/t-4967#post-11098</guid>
				<title>Chord recognition</title>
				<link>http://midi.wikidot.com/forum/t-4967/chord-recognition#post-11098</link>
				<description></description>
				<pubDate>Fri, 23 Feb 2007 14:24:22 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Question… mostly for Chelsea… how do we recognize a chord? I know the general gist of a "chord", but what exactly would it be defined by? I would assume we would just do a check against the notes in a note spot, and see if there's a "1-4-7" pattern of intervals, or whatever, but how many different chords could there be? Remember that the player is kept in one key, so that only the chords in a certain key are possible.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4967/chord-recognition">Chord recognition</a>
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				<guid>http://midi.wikidot.com/forum/t-4942#post-11096</guid>
				<title>Re: Zyk Color</title>
				<link>http://midi.wikidot.com/forum/t-4942/zyk-color#post-11096</link>
				<description></description>
				<pubDate>Fri, 23 Feb 2007 13:55:03 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
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						 <p>Haha… I hope I'm not projecting my own knowledge on other people, but I don't think too many people will get the whole "Circle of Fifths" thing… that's preeeeeeeeeeetty obscure, as far as the average joe goes. I've never heard of it before.</p> <p>Average while it switches? I don't think that would be too hard, if by averages you mean that the key change occurs on the section boundary, and it just averages the color between them (as in, per song, you would only average as many colors as you have sections).</p> <p>As for online stuff, wow… that's kinda a whole new design over what we have! That'd definitely be a major overhaul of both our technology and our game design, so don't count on having that in place, though if the game is relatively complete by May and we have nothing more to add to the core (which is hard to believe :) ), maybe that could be summer work.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4942/zyk-color">Zyk Color</a>
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				<guid>http://midi.wikidot.com/forum/t-4942#post-11041</guid>
				<title>Re: Zyk Color</title>
				<link>http://midi.wikidot.com/forum/t-4942/zyk-color#post-11041</link>
				<description></description>
				<pubDate>Fri, 23 Feb 2007 03:24:28 +0000</pubDate>
				<wikidot:authorName>manojalpa</wikidot:authorName>				<wikidot:authorUserId>8124</wikidot:authorUserId>				<content:encoded>
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						 <p>Can we have it take the average while it switches? if it plays the key for dark red and then the key for light blue, would we get bright purple? That could be fun….</p> <p>Also, the colors _are_ slightly meaningful. They're arranged according to the Circle of Fifths, which is basically a god of music theory. It doesn't have gameplay applications, but it's pretty cool from a musical standpoint. And plus, if we get this thing from MTV, they're going to want more Broadband stuff, so it gives us the opportunity to add some sort of social aspect, where similarly colored Zyks would be friendlier to one another, etc.</p> <br/>Forum category: <a href="http://midi.wikidot.com/forum/c-4057">MIDI Game Forums / Design Issues</a><br/>Forum thread: <a href="http://midi.wikidot.com/forum/t-4942/zyk-color">Zyk Color</a>
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