Mind yourself, Ben… thou art a stranger in an unholy forum category that is absent of code!
Seriously, though… I'm finding that the "console" style UI where the keyboard, zyk "growth" image, menu, and other stuff is getting kinda bulky and blah. So… I wanted to ask what ye artists think of this.
Instead of having the zyk's growth picture on the console, it's on a screen BEHIND the zyk himself. If you don't know what it is yet, I'm envisioning it as kind a Zyk x-ray… sorta like the thing you'd see in some athletics lab. It shows the 8 growth areas for your zyk, segmenting the zyk skeleton into 6 parts for most of the traits, then 2 more boxes for size and transparency levels. As you play, the screen displays either "+" or "-" over its part to indicate whether it is growing or shrinking. And, when you reach a level for a trait, it indicates this with the expected pizzaz, then ticks up the level counter for that part of the Zyk.
A picture is worth a thousand words, but unfortunately, I cna't really do that. Instead, you'll see the programmer art version with VERY little detail and most of what I just described missing in the game now.
But I wanted to know if you guys think that works. I personally like it better than the image on the console, which feels "game-y" and not very "lab-y". I think this way is nice also because it keeps your visual focus in the center of the screen… on the zyk, and the attribute rises and falls on the "screen" in back of him.
In any case, who would be up to making that image? :) That's the real question.





