Zyk transformation bug
Hello hello,
If you've been in the music lab or the zykatorium (that's my spelling and I'm sticking to it!), you may have noticed that the zyk doesn't really transform correctly. Mostly, it's because the UpdateTransforms method seems to like working with the incremental changes that are handed each game cycle in the lab or zykatorium. However, I'm not sure how to modify the Zyk model from the original attribute input. So, for example, even though I hand a totally maxed out Zyk in, it looks like a pip-squeak in the lab because it doesn't update the model. It does once you enter the level, but I can't seem to figure out how to achieve this transform for the TestZyk. Gordon, can you help me out here? Thanks!





