If you give me an XML layout for anything I can start filling it in (For instance all the tutorial stuff, memo stuff, things the head is going to say when you mouse over locations….)
Well I'm still figuring out how exactly it will be formatted… I guess I can just not worry about schemas, as I'd have to bother Kevin to make one for everything, which would take away from his time on other things.
On the other hand, do you want me to write the tutorials? Not saying that you can't do it, but did you have in mind what you're doing? The code for it kinda evolves with what you actually need to do in the tutorial, so I'll have to know what you want.
For example, the idea for tutorial levels is that the player will have to max out an attribute (to demonstrate that trait specifically) before going onto the level. The other stuff will be hidden away. This is sorta your "beta Zyk" idea resurrected (actually, it IS your beta Zyk idea, period). There'll be a white Zyk that grows way faster than normal ones, but only in the given feature. Then the player enters a very short level with a single goal that is able to be reached by having that single maxed out trait. Thus we are showing both the way to increase a trait, as well as showing its in game effect.
The tutorial text pages (I guess you've seen them at this point) will pop up on entering the tutorial level, and the user should be able to bring them back up if they want (via a new button that I'll add). The final page for each tutorial will likely be something like "I've added notes on this subject to your memo file!" or suchlike. They then can access the similar info to what's given in the tutorial in their memos, which, as we've figured, will be stuff on how to raise attributes in the lab, what each attribute means, etc.
As far as triggering memos in the game game, I"ll leave that up to the guys who are working on that half of the game.
Instead of having it maxed out, I would put it at level 4 (Since that will appear like it's maxed out but they will still get the joy of discovering that you can make your Zyk that extra level better and get the gold bar). That'll still give them plenty of exploration time and what not.
And hey, can we make the Beta Zyk grey? Because White is kinda cool :-D
It sounds like you've got a good plan pretty much figured out, so just trust your gut on that. I know we disagree on things but I think you've got a really good handle on how this should work ;).





