Infinite Fermata
Infinite Fermata:
| NAME | NETID | PHONE | AIM/MSN | JOB/TITLE |
|---|---|---|---|---|
| Chelsea Howe | cmh67 | 330-554-6621 | JediBoyHC | Project Leader |
| Ben Humberston | bjh46 | 484-269-9342 | CloudStrifeNBHM | Programming/Design |
| Melissa Sung | Art | |||
| Robert Chen | rbc27 | 917-683-9519 | moc.liamtoh|torrac_toh#moc.liamtoh|torrac_toh | Graphics/Programming |
| Sascha Adler | sza3 | 607-351-1618 | GravityFingers | Programming/Music |
| Kevin Locke | kwl7 | 406-570-1984 | kevinwlocke | Programming |
| Gordon Szebenyi | gs258 | 607-342-7490 | goro136 | Programming |
| Nate Burba | nab45 | 484-802-2898 | n8dogg74 | Programming |
Division of Labor
Graphix Programming: Sascha & Gordon
3D Graphix Creation: Robert & Melissa
3D Graphix Animation: Robert
MIDI Correlation Algorithms: Chelsea
MIDI Programming: Ben & Kevin
State Machine (AKA Putting It All Together): Kevin
Level Editor: Nate
Level Design: Chelsea
Physics Engine: Nate
Particle Effects: Nate
2D Art: Melissa
Concept Art: Melissa & Robert
Official Documents: Chelsea
Goals By Week
- For Saturday, February 17th
- Chelsea: Concept Document, Milestone Document, Algorithms for 3 attributes, Extra Enemy designs, 1 level layout minimum [Got everything but .5 level layout, did some musicy stuff too]
- Ben: Coding MIDI attributes [Got halfish MIDI attributes]
- Sascha: Modifying bone structure of character, animation, etc.
- Gordon: Loading models and manipulating them. [Can load models//sorta manipulate them]
- Robert: Prototype Zyk Model [Has bones?]
- Melissa: Concepts for all terrain plus 1 or 2 finalized backgrounds [Finalized monsters]
- Nate: File output and input for levels. Level formatting [Got XML for levels]
- Kevin: Functional Spec, Skeleton stuff, Game game stuff. [API, stubs, pretty UML. Good.]
- For Saturday, February 24th: (GAMEPLAY PROTOTYPE)
- Chelsea: Get firmer algorithms for MIDI stuff, two week breakdowns, backgrounds for areas, test level when level editor is finished.
- Sascha+Gordon: Push a key, bone reacts, yay
- Ben: Push a key, hear music, see something react to music
- Kevin: Create game game with moving dot
- Robert: Get a model that loads
- Melissa: Forest tileset
- Nate: LEVEL EDITOR —- ability to create basic level, load, save, XMLy stuff.
- For Saturday, March 3rd
- Chelsea: Music, levels, design, final documentation, level editing
- Kevin: Creature AIs, adding new creatures (Wound up doing Astar and some other complicated stuff instead, also getting camera to track with the Zyk)
- Sascha: Figure out how to handle colors, hopefully one animation (Figured out colors. Incorporating code into SVN n'stuff for major/minorage)
- Gordon: Communication with MIDI data, certain things change (Figured out how to animate!! WOOOO!)
- Ben: Finish algorithms, create Music Lab (Going to have to tweak them again, sigh)
- Nate: 2D sprites drawing in 3D, getting on SVN, 3D model support, (Did super stuff)
- Melissa: Items + Environments (Awesome, Kewl)
- Robert: 3D model MAKE IT WORK, Get an animation for it. (STILL MUST DO THIS)
- For Sunday, March 11 (Techno Prototype)
- Gordon: Animate the Zyk
- Chelsea: Make levels yay, also music, also graphics (backgrounds, yes), make menu windowy thingies for the music lab interface (Result: Failure. Made some levels, but didn't have items to complete them :()
- Melissa: Make 3D models of items yay, and also do stuff with the Music Lab background.
- Nate: Get sprites to draw. Placeholders for everything.
- Ben: Perfect the music algorithms (attack, fierce, tough)
- MAKE SURE ZYK IS LINKING TWO HALVES (Result: sorta got it…attributes are now added correctly in the lab, so when the other side is ready, the lab is too)
- Link float values to level values in attributes (0 - 4 + ultimate) (Result: did it)
- attack, fierce, tough, (make sure key/color is working correctly) (Result: tough alg imperfect still (it's tough! rofl at lame joke!), fierce and attack good, color not sure)
- Modify ALL for cutback balancing (the level of one attribute cuts back from 1 other attribute) (Result: done… check if group likes system)
- make sure Zyk stats are linked into Zyk model (Result: no go… We need to do this in meeting, as it is important for prototype!)
- Sascha: Colors for Zyks. Work with the Level level so we have a really nice test level by Technical Prototype.
- Kevin: Get a super cool testy level (with wata)
- Robert: Golly darn, please get a model.
- For Sunday, March 18 (Yes, this is spring break, I know)
- Melissa: Boulders, Walls, Boards
- Nate: Water, reading in old levels, breakability, loading in 3d models, beacons, boulders, player start location, enemy placeholders, resizable sprites
- Ben: Fix pattern recognition, Brush up on the Gamegame
- Sascha: Loading levels easily, color stuff, slanty tiles,
- Chelsea: Level backgrounds, level design, interface design
- Kevin: Collisions, slanty tiles, level loading,
- Robert: Continue animating.
- Gordon: Make it so that music lab reflects what happens in the game.
- For Sunday, March 25 (This is the end of spring break but hopefully we'll be here)
- Gordon: Get a textured Zyk.
- Robert: Have a finalized Zyk with lots of animation
- Kevin: Bug destruction!!! "prebalancing"
- Chelsea: Have a niceish website up and running (Either that, or just make the wiki pretty!)
- Sascha: No idea. Will get to it.
- Ben: Fully functioning music lab with UI.
- Nate: Particle engine.
- Melissa: All items complete, coincide with backgrounds.
page_revision: 25, last_edited: 1183432716|%e %b %Y, %H:%M %Z (%O ago)





